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Excelling socially and academically, Asuna Yuuki is on track to ace her high school entrance exams. Her friend and classmate, Misumi "Mito" Tozawa, advises her to take a short break from studying and join her on the launch day of Sword Art Online (SAO)—the highly anticipated online virtual reality multiplayer game. Asuna accepts her offer and soon meets her in the game. In a cruel twist of fate, Asuna, Mito, and every other player logged into SAO find themselves trapped in the game permanently. The only way out is to clear all one hundred floors of the game, and to make matters worse, dying inside the game will kill the player in real life. With SAO now turned into a nightmare death trap, Asuna and other gamers—such as the lone swordsman Kazuto "Kirito" Kirigaya—must adapt and survive, all whilst attempting to beat the unforgiving competition to the top. [Written by MAL Rewrite]
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Once again, the Game Master's world of quests unexpectedly pulls in Yuusuke Yotsuya and the rest of this old team. Accompanied by the newest addition, Keita Torii, the team reunites with Kahabell, still unaware of their actions' impact on this world. After bidding Kahabell farewell, the team sets out on their newly appointed quest—an offering of a Jiffon Buffalo at Vaikdamnia on Jiffon Island. However, as their journey to the island commences, the team shortly finds that the quest is not as simple as it initially seemed. In fact, the island is terrorized by orcs that have made a deal with its inhabitants: instead of devouring the islanders, the orcs will be granted buffalo. With the growing shortage of buffalo, the annual Vaikdamnia festival cannot proceed. But, given the importance of the team's quest, they are left with the obvious choice—rid the island of the orcs and save the islanders. [Written by MAL Rewrite]
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In the ever-growing world of Duel Monsters, as duelists improve their skills and rise up the ranks, duels become increasingly complex. By adhering to strict rules, in addition to using and learning proven strategies, one can develop into a strong duelist. However, as a boy who loves inventions and discovering new possibilities, elementary school student Yuuga Oudou finds the current way of dueling predictable and rigid—in other words, boring. Thus, he aims to craft a new path in dueling with his exhilarating new invention: Rush Duels. His ambition soon catches the attention of Tatsuhisa Kamijou, a fellow elementary school student, who brings him to a mysterious place in an attempt to discover the potential of the new system. While Yuuga aims to implement Rush Duels as the new dueling standard and overthrow the conventions of the game, he opens the door to his ultimate goal—to make dueling exciting again. [Written by MAL Rewrite]
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Mysterious cards came down from the sky one day. Capable of summoning powerful creatures from another dimension, they became the centerpiece of a new game called Bakugan. The game gained instant popularity among children and teenagers, with the best of them competing in a worldwide ranking. Meanwhile, war for domination over Vestroia, the homeland of Bakugan cards, rages on. Invaded by the White Dragon Naga and his servants, the Doom Beings, the realm becomes increasingly destabilized. Dimensions begin to merge and many Bakugan players come to realize that their pastime is not merely a game. Danma Kuusou, one such Bakugan player, intends to become the World Ranking's leader someday. However, during one of his fights he experiences a vision of a clash in Vestroia. The fight suddenly moves to Earth, where Danma comes into possession of a talking, mighty fire Bakugan, Pyrus Dragonoid. He soon gets dragged into the conflict, and together with his Bakugan Brawlers team, must traverse the dimensions and restore balance in a ravaged world. [Written by MAL Rewrite]
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